

It will show where the rest of the Power Moons are. To gain access to Power Moons 18-31, you’ll need to return after defeating Bowser and smashing the moon rock that is located to the east of the first bridge. Stand behind them and ground pound behind the second character from the left. Take the Odyssey to the Moon Kingdom and approach eight characters all standing in a row. Take a picture of it and study the pattern. Princess Peach will be there, speak to her to grab a Power Moon.įind the Hint Art on the side of Sometimes Bridge and after restoring the town. Power Moon #16 - Peach in the Cap KingdomĪfter defeating Bowser, return to Central Plaza and look for four flowers growing on the overlook. Win the Cap Kingdom Regular race against the Koopa that is found atop the Top-Hat Tower. Once he leaves, go inside and grab the Power Moon. After speaking with him, capture a Paragoomba and enter the house to scare him. Return to Central Plaza and speak with the Bonneter in the southeastern house. The ship is actually a taxi and spotting this will reward you with a Power Moon. Scan the fleet of airships and look for the one that looks different and zoom in. Power Moon #13 - Taxi Flying Through BonnetonĬapture the Binoculars in Central Plaza and look up to the moon. Once on the hill, feel the vibrations in your controller and ground pound where the vibrations are strongest. Keep running across the Glasses Bridge and head to the large hill near the Odyssey. Next, run through a small strip of fog beneath the homes of Central Plaza. First, go to the Crazy Cap store where there’s a pile of crates. Leap onto a narrow wall where a small recess on the wall above is and a Power Moon.Īpproach the Bonneter from the home on the east of Central Plaza where they’ll you a tale of a treasure. Collect them and grab your Power Moon.įrom #10, enter Frog Pond and capture a frog to jump to a white platform nearby. You should be able to head inside and find five Power Moon fragments scattered. Wait for the block to extend outwards and grab the Power Moon that appears.ĭrop down the ledge in the northwest corner of Central Plaza and look for a door. In the same area as #8, head to the upper level of the push-blocks and then reach an organ platform. There will be platforms and Spark Pylons that you’ll need to navigate but if you do, a Power Moon is your reward. On Top-Hat Tower, look for a red door near sliding platforms. Make your way to the platforms, which will lead to a Power Moon. Use Paragoomba’s power to pass over the wave of poison. In the same area as Power Moon 6, make your way across the poison to the far white ledge. The fifth fragment is found near the white platform. The four coins will give you four Power Moon fragments. Capture the Paragoomba to fly through the four rings above the poison. Go to the top of Top-Hat Tower’s northern side and leap, landing on a ledge halfway up the tower. There’s a Power Moon for sale in each Kingdom. Head to Central Plaza and speak to the yellow Crazy Cap merchant. Captain Toad appears in every Kingdom and he gives a Power Moon when you find him. Use Mario’s roll ability and shake the controller to make him faster.įind Captain Toad atop Top-Hat Tower. Dash and make your way to the end to earn the Power Moon. Find the scarecrow in the bottom of the Sometimes Bridge and activate it. Shake your controller to perform a high jump and grab the Power Moon.Ĭompleting the Timer Challenge. Near Central Plaza, capture a frog look for a Power Moon hovering over a top hat. Jump up to it and jump straight up to grab the Power Moon.

There’s an invisible block hidden in the mist above three blocks you can break. Look for a top hat in the mist and hop up onto it. Power Moon #1 - Frog-Jumping Above the FogĬapture a frog and leap over the railing just east of the Odyssey. So there may be some minor spoilers so be aware. However, you’ll get most of these Power Moons after completing the story and returning. The Cap Kingdom is the first area you visit and is Cappy’s homeworld.
