
OptiFine Version: OptiFine_1.11.2_HD_U_C3 Is Modded: Definitely Client brand changed to 'fml,forge'ĬPU: 8x Intel(R) Core(TM) i7-6700HQ CPU 2.60GHz VBOs are available because OpenGL 1.5 is supported. Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. OpenGL: Intel(R) HD Graphics 530 GL version 4.5.0 - Build 22., Intel GL info: ' Vendor: 'Intel' Version: '4.5.0 - Build 22.' Renderer: 'Intel(R) HD Graphics 530'

UCH minecraft (WearableBackpacks-1.11.2-2.5.0.jar) States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored Optifine OptiFine_1.11.2_HD_U_C3 20 mods loaded, 20 mods active IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP 9.38 Powered by Forge 13. JVM Flags: 8 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_25, Oracle Corporation
#Minecraft forge 11.2 windows 10
Operating System: Windows 10 (amd64) version 10.0 : Initializing gameĪt $ModelLeaves.(LeavesModelEventHandler.java:55)Īt .onModelBake(LeavesModelEventHandler.java:46)Īt .eventhandler.ASMEventHandler_137_LeavesModelEventHandler_onModelBake_ModelBakeEvent.invoke(.dynamic)Īt .(ASMEventHandler.java:90)Īt .(EventBus.java:185)Īt .onModelBake(ForgeHooksClient.java:400)Īt ._110549_a(ModelManager.java:30)Īt .SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122)Īt .func_71384_a(Minecraft.java:500)Īt .func_99999_d(Minecraft.java:352)Īt .Main.main(SourceFile:124)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:483)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ī detailed walkthrough of the error, its code path and all known details is as follows: LoadingPlugin (Bloodmoon-MC1.11-1.5.1.jar)Ĭontact their authors BEFORE contacting forge

I did receive a crash report though, but I suck at reading them!

#Minecraft forge 11.2 mod
Hi! I recently wanted to start a 1.11.2 personal mod pack, and just finished setting it up today! As of today, I put in new mods, and have been getting a crashing error all day! I have tried loading about 10 times, with no luck whatsoever.
